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Breadcrumbs to navigate the website Homepage / Forum / Ideas & suggestions / Military overview



Topic: Military overview Post reply

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Developer Posted on: 19-06-2008 14:24:59
Posts: 3379



So what should be present in the military overview? I will write the things down I find necessary tomorrow afternoon, so if you guys want stuff added please post your suggestions in here.
Alpha tester Posted on: 19-06-2008 14:29:32
Posts: 151



first of all
your units followed by the number you've got of them
and not only from your city alone also from whole your "country"

p.e.:

Name---in this village---total
knights -------- 5 -------- 20

without the - =^)

I would make 3 tabs
the first with what I've written above

the second from where you can send your troops to an area (to fight or just to settle somewhere else)

and as third something like a batlle preview,
that if you've spied someone you can give in how many troops he has, the lvl of wall,...
and you give in yours
press on "preview" or something else and you can see how many troops you lose, if you will win in that situation,...
Developer Posted on: 20-06-2008 13:32:57
Posts: 3379



Military overview:

Tabs:
1) Current village (detailed)
2) Village/outpost list (overview)
3) Camp list (overview)
4) Battle simulator


Detailed description each tab:

1) Current village (detailed)
---> Village name / population / location (coords)
---> troops in town
---> food consumption / balance / stock (food) left
---> defensive stats (total all units) + bonus
---> attack stats (total all units) + bonus
---> lookout tower detection range + total spotted camps
---> incomming attacks, timer each attack
---> outgoing defence, timer each attack

2) Village/outpost list (overview)
* 1 line each village/outpost with the following info:
---> name / location (coords) / outpost size (barracks, guardhouse etc..)
---> incomming attack (total)
---> outgoing defence (total)
---> food consumption / stock (food) left
---> goto link

3) Camp list (overview)
* 1 line each camp with the following info:
---> action: idle / conquering tile (enemy influence area)
---> incomming attack (total)
---> outgoing defence (total)
---> food consumption / stock (food) left
---> goto link

4) Battle simulator
---> set attacking units
---> set defending units
---> set luck
---> set who attacks first
---> results similar to the battle report
Alpha tester Posted on: 20-06-2008 13:44:18
Posts: 151



yep thats good! ,
You gonna set this on the game information?
Or I do?
Developer Posted on: 20-06-2008 13:50:20
Posts: 3379



wait for some comments first
Alpha tester Posted on: 20-06-2008 13:57:16
Posts: 114



-> food consumption / balance / stock (food) left
i dont like food consumption,but if there is going to be consumption


---> defensive stats (total all units) + bonus
all troops defensive value or just the troops.I think that the defensive value is a bad idea ppl dont want to think about the game like bunch of numbers.

---> attack stats (total all units) + bonus
same as defence
Developer Posted on: 20-06-2008 20:11:36
Posts: 3379



why no food consumption? else you can make a unlimited amount of units.

yea, im an engineer...thinking to much in numbers will see if Im gonna use this while programming it.
Developer Posted on: 20-06-2008 20:56:49
Posts: 3379



should the military overview replace the current button with the units in it? the first page of the military will hold these military units (current town tab)
Alpha tester Posted on: 21-06-2008 08:02:19
Posts: 151



yes, thats the best
Developer Posted on: 21-06-2008 09:44:27
Posts: 3379



Im coding it now so if there are suggestions let me know before im finished

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