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Role playing game or called MMORPG free browser game
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Breadcrumbs to navigate the website Homepage / Forum / Ideas & suggestions / Map play system



Topic: Map play system Post reply

Page: [1] 2

Alpha tester Posted on: 21-06-2008 10:18:23
Posts: 114



interesting.
But you need to have a system.Like the outpost units fight with 70& of there strenght or 50% units from the outpost come to fight.Because if you dont make that there is no point in having troops at your town,you just send troops from all your towns to your outpost.
Developer Posted on: 22-06-2008 18:04:50
Posts: 3379



yep but if you loose the outpost and you do not have units in your town you will also loose the town. I think the outposts should be the main military buildings in the game, the village just "produce" units.
Alpha tester Posted on: 23-06-2008 07:32:33
Posts: 151



Is it possible, that if you're a beginner and you've got a powerfull friend that you can build a village in his defending zone?
o you can't be attck until his defending zone fails?
Developer Posted on: 23-06-2008 10:42:57
Posts: 3379



Yes your friends / kingdom can protect you, but it will be possible to attack your village..the outpost will just help defending.
Developer Posted on: 28-06-2008 14:38:08
Posts: 3379



There will be 1 ring around your village at lvl15 and 2 rings at lvl30. 3 rings like before it too much map area from 1 village.
Developer Posted on: 28-06-2008 15:27:05
Posts: 3379



Maybe you should be able to build a village outside your influence area, but not the outposts. Else you need to build like 5 villages to get to a mountain area.

Also with villages in your own influence area should get some kind of bonus, maybe trading speed.

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