Here is an idea, at the moment, the sise of your outpost determines how large the players controlled area is. I think its better when the sise of the village determines that. Now you can build anywhere on them map in 1 sec an city or outpost, that is not very realistic, and outposts cant defent cities.
so I think first of all, the area you control is determined by the sise of a city. And in that controlled area you can build other cities, which get also a bigger controlled area and so on, than you cant build on the other side of the world in one second
, in this way you can increase your kingdom, and you can build in your own area only, which now is impossible btw. And now comes the outpost part. It was meant that outposts
defent ur cities, so i thought maby we can keep the controlled area by an outpost, like now, but that is now only the area INSIDE YOUR OWN LAND which the outpost can defent. I dont know how presisely, but maby the larger an outpost, the larger its defentzone, and that sise can be helt like its now, and if enemys enter that zone, they are attacked by the troops in the outpost.
In this way, outposts DO defent your cities, you cant build on the other side of the world in 1 sec. and you can built cities in your own area.
now we have only the camps left, i think
they must have the same role as outposts, but that they defentzone is smaller, (maby 3 zones on a line?) and that they can be moved to an other place if you wish.
that was it.