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Role playing game or called MMORPG free browser game

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Topic: Traveling Post reply

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Moderator Posted on: 15-06-2008 11:03:10
Posts: 461

looks good, but teh different colors for the flags, what do they stand for?
Developer Posted on: 15-06-2008 11:04:12
Posts: 3379

same as the tiles, check the legenda of the map
Moderator Posted on: 15-06-2008 11:06:06
Posts: 461

ok but the enemy's (and the nap) camps shouldn't be spotted on an instant right?
Developer Posted on: 15-06-2008 11:08:32
Posts: 3379

nope will depend on your outlooktower level (range you can see) and you cant spot camps in a forest area unless you send scouts
Moderator Posted on: 15-06-2008 11:09:26
Posts: 461

ok then its good
Developer Posted on: 15-06-2008 13:36:25
Posts: 3379

should the area switching be instant? so going to another village/outpost/camp? I think it should take some time, so you have the feeling your hero is going to a new area.
Moderator Posted on: 15-06-2008 14:01:21
Posts: 543

so you're not some godlike entity which can manage many villages instantly?

I think it's a good idea but it might be a bit annoying when you have many villages and you have to manage them all. that'll take a lot of time
Developer Posted on: 15-06-2008 14:03:17
Posts: 3379

yep you will need better tactics

Maybe I can add some automated functions like traderoutes to compensate this.
Alpha tester Posted on: 15-06-2008 19:02:50
Posts: 151

I like the idea of setting an (invisble on the map) litle camp with your enemy to attack from there...

or maybe there can be market places each x tiles where your army can stay,
and that would be a non attack area even if an army where you are in war with, is in the same market place?
Moderator Posted on: 16-06-2008 13:53:16
Posts: 461

non attack areas? that would be stupid, i would organize attacks from there without you being able to do anything against it..

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